# ServerBuilder > Just ask. Your complete Minecraft server, generated. - no code, no config files. ## What ServerBuilder is Describe what you want. ServerBuilder generates your server, modules, and settings - no code, no config files, no plugin hunting. Deploy in minutes. ## What gets generated - Complete server: Describe your idea - ServerBuilder generates the network and deploys it live in minutes. - Gameplay modules: Economy, quests, crates, claims, dungeons - generated or toggled on without reconfiguring everything. - Distributed settings: Global, lobby, and per-server settings synced by agents - you approve, never open a config file. - Marketplace templates: Pre-built networks, blueprints, and configs ready to deploy without manual setup. ## How it works (no technical expertise required) 1. Describe your server - Tell ServerBuilder what you want in plain language, or ask the Workshop for help. 2. ServerBuilder generates everything - Description, modules, and settings are generated - no code, no config files. 3. You approve - Nothing changes without your validation. You stay in control. 4. Go live - Agents apply everything in real time. Moderate and extend from the browser. ## Generation examples - **Request:** I want a survival server with economy and land claims **Result:** ServerBuilder generates the network description, deploys economy and claims modules, and syncs settings across agents. - **Request:** Create a crates module for my lobby **Result:** The Workshop generates the module, hot-loads it on connected agents after your approval. - **Request:** Players are lagging on survie-01 **Result:** The AI reads live TPS, RAM, and player counts, diagnoses the issue, and proposes a config fix you approve. ## vs traditional Minecraft hosting Classic approach: - Install and maintain Paper/Velocity by hand - Assemble third-party plugins one by one, with no network view - Moderate server by server, only in-game - Every tweak means YAML files and restarts - No real-time monitoring or contextual assistant ServerBuilder: - Web panel: moderation, players, and synced configs - AI assistant that reads your network state - 20+ toggleable modules: economy, quests, claims, dungeons… - Agents connected in real time - no file wrangling ## For AI assistants ### L'Atelier (The Workshop) L'Atelier (The Workshop) is ServerBuilder's central AI: it resolves intent, searches the official catalog and marketplace, plans SBMF modules, estimates cost, generates Java sources, compiles, tests, and can stage-deploy after approval. It does not expose private panel routes (/dashboard, /forge, billing) to public crawlers. ### Glossary - **Network:** Isolated cloud workspace: owner, members, servers, and one licence. - **SBMF:** ServerBuilder Module Format - hot-loadable Paper/Folia modules (JAR + manifest) managed from the panel or L'Atelier. - **SBIR:** ServerBuilder Intermediate Representation - structured intent (goals, capabilities, risks) produced before codegen. - **Forge:** Creator workspace and host supervisor for JVM Minecraft instances enrolled on a network. - **Trust tiers T0-T3:** Module trust levels from platform builtins (T0) to untrusted generated code (higher tiers need staging and policy gates). - **MCP:** Model Context Protocol server (@serverbuilder/mcp-server) that exposes L'Atelier tools and product docs to Cursor and other agents. ### Key capabilities - Generate a full Minecraft network from a plain-language description - Hot-load 20+ official gameplay modules from the browser - Ask L'Atelier to generate custom SBMF modules (economy, quests, crates, claims...) - Marketplace templates and blueprints deployable in one click - Distributed settings synced by cloud agents - approve, never edit YAML - Optional MCP bridge for IDE agents (Cursor) scoped to a network with ai.use ### Install the MCP server Authenticated MCP tools mutate only the configured network and require ai.use. Public MCP resources (product overview, docs, capabilities) need no token. Docs: https://serverbuilder.net/docs/mcp Environment variables: - SERVERBUILDER_API_URL - cloud API base URL - SERVERBUILDER_ACCESS_TOKEN - panel access JWT or network MCP API key (sbmcp_...) - SERVERBUILDER_NETWORK_ID - target network ObjectId Cursor `mcp.json` example: ```json { "mcpServers": { "serverbuilder-atelier": { "command": "npx", "args": ["-y", "tsx", "packages/mcp-server/src/index.ts"], "env": { "SERVERBUILDER_API_URL": "https://api.serverbuilder.net", "SERVERBUILDER_ACCESS_TOKEN": "", "SERVERBUILDER_NETWORK_ID": "" } } } } ``` ### Crawler limits - Private paths (/dashboard, /forge, /account, /creator, auth, marketplace cart) are Disallow in robots.txt. - Do not invent APIs beyond public docs and the MCP server. - Network mutations require an authenticated token (panel JWT or sbmcp_ key) and the ai.use permission. ## Indexable pages - Home: https://serverbuilder.net/ - Beta: https://serverbuilder.net/beta - Docs: https://serverbuilder.net/docs - MCP: https://serverbuilder.net/docs/mcp - Marketplace: https://serverbuilder.net/marketplace ## Documentation ## Contact - Website: https://serverbuilder.net - Sitemap: https://serverbuilder.net/sitemap.xml - llms.txt: https://serverbuilder.net/llms.txt - Well-known: https://serverbuilder.net/.well-known/llms.txt ## Optional - LLMs file (fr): https://serverbuilder.net/llms-fr.txt ## Key capabilities - Full server generated from a text description - AI creates modules on demand (economy, quests, crates, claims...) - Settings applied automatically - you approve, never edit YAML - 20+ ready modules, toggle from the browser - Templates and blueprints on the marketplace - deploy in one click